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nge::audio::IPlayedSound Member List

This is the complete list of members for nge::audio::IPlayedSound, including all inherited members.

drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getIsPaused()=0nge::audio::IPlayedSound [pure virtual]
getMaxDistance()=0nge::audio::IPlayedSound [pure virtual]
getMinDistance()=0nge::audio::IPlayedSound [pure virtual]
getPan()=0nge::audio::IPlayedSound [pure virtual]
getPlaybackSpeed()=0nge::audio::IPlayedSound [pure virtual]
getPlayLength()=0nge::audio::IPlayedSound [pure virtual]
getPlayPosition()=0nge::audio::IPlayedSound [pure virtual]
getPosition()=0nge::audio::IPlayedSound [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getSoundObj()=0nge::audio::IPlayedSound [pure virtual]
getVelocity()=0nge::audio::IPlayedSound [pure virtual]
getVolume()=0nge::audio::IPlayedSound [pure virtual]
grab() const irr::IReferenceCounted [inline]
IPlayedSound()nge::audio::IPlayedSound [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isFinished()=0nge::audio::IPlayedSound [pure virtual]
isLooped()=0nge::audio::IPlayedSound [pure virtual]
m_pSoundObjnge::audio::IPlayedSound [protected]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setIsLooped(bool looped)=0nge::audio::IPlayedSound [pure virtual]
setIsPaused(bool paused=true)=0nge::audio::IPlayedSound [pure virtual]
setMaxDistance(f32 max)=0nge::audio::IPlayedSound [pure virtual]
setMinDistance(f32 min)=0nge::audio::IPlayedSound [pure virtual]
setPan(f32 pan)=0nge::audio::IPlayedSound [pure virtual]
setPlaybackSpeed(f32 speed=1.f)=0nge::audio::IPlayedSound [pure virtual]
setPlayPosition(u32 pos)=0nge::audio::IPlayedSound [pure virtual]
setPosition(vector3df position)=0nge::audio::IPlayedSound [pure virtual]
setVelocity(vector3df &vel)=0nge::audio::IPlayedSound [pure virtual]
setVolume(f32 volume)=0nge::audio::IPlayedSound [pure virtual]
stop()=0nge::audio::IPlayedSound [pure virtual]
~IPlayedSound()nge::audio::IPlayedSound [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)