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addSound(IPlayedSound *sound) | nge::audio::ISoundEmitterSceneNode | [virtual] |
deleteAllSounds() | nge::audio::ISoundEmitterSceneNode | [private] |
getBoundingBox() const | nge::audio::ISoundEmitterSceneNode | |
getSound(u32 index) | nge::audio::ISoundEmitterSceneNode | [virtual] |
getSoundCount() const | nge::audio::ISoundEmitterSceneNode | [virtual] |
getType() | nge::audio::ISoundEmitterSceneNode | [virtual] |
ISoundEmitterSceneNode(ISceneNode *parent, ISceneManager *smgr, s32 id=-1) | nge::audio::ISoundEmitterSceneNode | |
m_aSounds | nge::audio::ISoundEmitterSceneNode | [private] |
m_Box | nge::audio::ISoundEmitterSceneNode | [private] |
OnAnimate(u32 timeMs) | nge::audio::ISoundEmitterSceneNode | [virtual] |
OnRegisterSceneNode() | nge::audio::ISoundEmitterSceneNode | [virtual] |
removeAllSounds() | nge::audio::ISoundEmitterSceneNode | [virtual] |
removeSound(IPlayedSound *sound) | nge::audio::ISoundEmitterSceneNode | [virtual] |
render() | nge::audio::ISoundEmitterSceneNode | [virtual] |
~ISoundEmitterSceneNode() | nge::audio::ISoundEmitterSceneNode | [virtual] |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
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