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nge::core::GameState Member List

This is the complete list of members for nge::core::GameState, including all inherited members.

addScaledByScreenImage(GameManager *pManager, c8 *ImageFile)nge::core::GameState [protected]
addScaledImage(GameManager *pManager, c8 *ImageFile, dimension2di const &dimension)nge::core::GameState [protected]
addScaledTexture(IVideoDriver *driver, ITexture *SrcTexture, dimension2di destSize, stringc name)nge::core::GameState [protected]
ChangeLevel(GameManager *pManager, Level *pLevel)nge::core::GameState [protected]
ChangeState(GameManager *pManager, GameState *pState)nge::core::GameState [protected]
Clear(GameManager *pManager)=0nge::core::GameState [pure virtual]
drawFPS(GameManager *pManager, s32 i_font=-1, SColor const &color=SColor(185, 0, 0, 0))nge::core::GameState [protected]
drawMiniLogo(GameManager *pManager, c8 *LogoFile, bool drawScaled=false, dimension2di scaleBy=dimension2di(96, 64))nge::core::GameState [protected]
fadeIn(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0))nge::core::GameState [protected]
fadeOut(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0))nge::core::GameState [protected]
GameState()nge::core::GameState [protected]
Init(GameManager *pManager)=0nge::core::GameState [pure virtual]
m_pActiveLevelnge::core::GameState [protected]
m_pEventReceivernge::core::GameState [protected]
m_pInOutFadernge::core::GameState [protected]
OnEvent(GameManager *pManager)=0nge::core::GameState [pure virtual]
Update(GameManager *pManager)=0nge::core::GameState [pure virtual]
~GameState()nge::core::GameState [virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)