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nge::game::Level Member List

This is the complete list of members for nge::game::Level, including all inherited members.

clear()nge::game::Level [virtual]
drawLoadingPercentages(s32 Loading_Percent=0, const wchar_t *msg=L"Loading, Please wait...")nge::game::Level [virtual]
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getLevelGraph() const nge::game::Level [virtual]
getLevelSpeed()nge::game::Level [virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
init()nge::game::Level [virtual]
IReferenceCounted()irr::IReferenceCounted [inline]
isPaused()nge::game::Level [virtual]
Level(GameManager *pMngr)nge::game::Level
load()=0nge::game::Level [pure virtual]
m_aDebugDatange::game::Level [protected]
m_IsPausednge::game::Level [protected]
m_LastLevelSpeednge::game::Level [protected]
m_LevelSpeednge::game::Level [protected]
m_pLastShotnge::game::Level [protected]
m_pLevelGraphnge::game::Level [protected]
m_pManagernge::game::Level [protected]
OnEvent(const NGEReceiver *event)nge::game::Level [virtual]
OnPause()nge::game::Level [protected, virtual]
pauseLevel()nge::game::Level [virtual]
resumeLevel()nge::game::Level [virtual]
run()nge::game::Level [virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setLevelSpeed(f32 speed=1.f)nge::game::Level [virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~Level()nge::game::Level [virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)