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nge::game::StateCredits Member List

This is the complete list of members for nge::game::StateCredits, including all inherited members.

addCreditItem(stringw item)nge::game::StateCredits [protected, virtual]
addScaledByScreenImage(GameManager *pManager, c8 *ImageFile)nge::core::GameState [protected]
addScaledImage(GameManager *pManager, c8 *ImageFile, dimension2di const &dimension)nge::core::GameState [protected]
addScaledTexture(IVideoDriver *driver, ITexture *SrcTexture, dimension2di destSize, stringc name)nge::core::GameState [protected]
ChangeLevel(GameManager *pManager, Level *pLevel)nge::core::GameState [protected]
ChangeState(GameManager *pManager, GameState *pState)nge::core::GameState [protected]
Clear(GameManager *pManager)=0nge::game::StateCredits [pure virtual]
drawFPS(GameManager *pManager, s32 i_font=-1, SColor const &color=SColor(185, 0, 0, 0))nge::core::GameState [protected]
drawMiniLogo(GameManager *pManager, c8 *LogoFile, bool drawScaled=false, dimension2di scaleBy=dimension2di(96, 64))nge::core::GameState [protected]
fadeIn(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0))nge::core::GameState [protected]
fadeOut(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0))nge::core::GameState [protected]
GameState()nge::core::GameState [protected]
Init(GameManager *pManager)=0nge::game::StateCredits [pure virtual]
loadCredits(GameManager *pManager, SColor const &CreditColor=SColor(138, 215, 215, 215))nge::game::StateCredits [protected, virtual]
m_aCreditItemsnge::game::StateCredits [private]
m_aCreditsnge::game::StateCredits [private]
m_pActiveLevelnge::core::GameState [protected]
m_pCreditItemnge::game::StateCredits [private]
m_pEventReceivernge::core::GameState [protected]
m_pInOutFadernge::core::GameState [protected]
m_Positionnge::game::StateCredits [private]
m_Timenge::game::StateCredits [private]
OnEvent(GameManager *pManager)=0nge::game::StateCredits [pure virtual]
ScrollCredits(GameManager *pManager, GameState *NextState, f32 Speed=15.f, s32 KerningHeight=23)nge::game::StateCredits [protected, virtual]
StateCredits()nge::game::StateCredits [protected]
Update(GameManager *pManager)=0nge::game::StateCredits [pure virtual]
~GameState()nge::core::GameState [virtual]
~StateCredits()nge::game::StateCredits [virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)