, including all inherited members.
addCreditItem(stringw item) | nge::game::StateCredits | [protected, virtual] |
addScaledByScreenImage(GameManager *pManager, c8 *ImageFile) | nge::core::GameState | [protected] |
addScaledImage(GameManager *pManager, c8 *ImageFile, dimension2di const &dimension) | nge::core::GameState | [protected] |
addScaledTexture(IVideoDriver *driver, ITexture *SrcTexture, dimension2di destSize, stringc name) | nge::core::GameState | [protected] |
ChangeLevel(GameManager *pManager, Level *pLevel) | nge::core::GameState | [protected] |
ChangeState(GameManager *pManager, GameState *pState) | nge::core::GameState | [protected] |
Clear(GameManager *pManager)=0 | nge::game::StateCredits | [pure virtual] |
drawFPS(GameManager *pManager, s32 i_font=-1, SColor const &color=SColor(185, 0, 0, 0)) | nge::core::GameState | [protected] |
drawMiniLogo(GameManager *pManager, c8 *LogoFile, bool drawScaled=false, dimension2di scaleBy=dimension2di(96, 64)) | nge::core::GameState | [protected] |
fadeIn(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0)) | nge::core::GameState | [protected] |
fadeOut(GameManager *pManager, u32 time=1500, SColor backColor=SColor(255, 0, 0, 0)) | nge::core::GameState | [protected] |
GameState() | nge::core::GameState | [protected] |
Init(GameManager *pManager)=0 | nge::game::StateCredits | [pure virtual] |
loadCredits(GameManager *pManager, SColor const &CreditColor=SColor(138, 215, 215, 215)) | nge::game::StateCredits | [protected, virtual] |
m_aCreditItems | nge::game::StateCredits | [private] |
m_aCredits | nge::game::StateCredits | [private] |
m_pActiveLevel | nge::core::GameState | [protected] |
m_pCreditItem | nge::game::StateCredits | [private] |
m_pEventReceiver | nge::core::GameState | [protected] |
m_pInOutFader | nge::core::GameState | [protected] |
m_Position | nge::game::StateCredits | [private] |
m_Time | nge::game::StateCredits | [private] |
OnEvent(GameManager *pManager)=0 | nge::game::StateCredits | [pure virtual] |
ScrollCredits(GameManager *pManager, GameState *NextState, f32 Speed=15.f, s32 KerningHeight=23) | nge::game::StateCredits | [protected, virtual] |
StateCredits() | nge::game::StateCredits | [protected] |
Update(GameManager *pManager)=0 | nge::game::StateCredits | [pure virtual] |
~GameState() | nge::core::GameState | [virtual] |
~StateCredits() | nge::game::StateCredits | [virtual] |