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nge::gui::CursorController Member List

This is the complete list of members for nge::gui::CursorController, including all inherited members.

add(c8 *file)nge::gui::CursorController [virtual]
Clear()nge::gui::IGUIController< ITexture > [inline, virtual]
CursorController(ISceneManager *irrSmgr, IVideoDriver *irrDriver, IGUIEnvironment *irrEvn, ICursorControl *irrCC)nge::gui::CursorController
drop() const irr::IReferenceCounted [inline]
get(u32 index) const nge::gui::IGUIController< ITexture > [inline, virtual]
getActive() const nge::gui::IGUIController< ITexture > [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getMousePos()nge::gui::CursorController
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IGUIController(ISceneManager *irrSmgr, IVideoDriver *irrDriver, IGUIEnvironment *irrEvn)nge::gui::IGUIController< ITexture > [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isOSCursorVisible() const nge::gui::CursorController
isVisible() const nge::gui::CursorController
m_aElementsnge::gui::IGUIController< ITexture > [protected]
m_IrrCursorControlnge::gui::CursorController [private]
m_IsOSCursorVisiblenge::gui::CursorController [private]
m_IsVisiblenge::gui::CursorController [private]
m_MousePosnge::gui::CursorController [private]
m_pElementnge::gui::IGUIController< ITexture > [protected]
m_pGUIEnvnge::gui::IGUIController< ITexture > [protected]
m_pSceneManagernge::gui::IGUIController< ITexture > [protected]
m_pVideoDrivernge::gui::IGUIController< ITexture > [protected]
remove(u32 index)nge::gui::CursorController [virtual]
render()nge::gui::CursorController
setActive(u32 index)nge::gui::IGUIController< ITexture > [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setMousePos(position2di Pos)nge::gui::CursorController
setOSCursorVisible(bool visible)nge::gui::CursorController
setVisible(bool visible)nge::gui::CursorController
size() const nge::gui::IGUIController< ITexture > [inline, virtual]
updateMousePos()nge::gui::CursorController [private]
usednge::gui::IGUIController< ITexture > [protected]
~CursorController()nge::gui::CursorController [inline, virtual]
~IGUIController()nge::gui::IGUIController< ITexture > [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)