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nge::io::IIniFileReader Member List

This is the complete list of members for nge::io::IIniFileReader, including all inherited members.

addKeyToSection(const c8 *section, const c8 *name, const c8 *value=0)=0nge::io::IIniFileReader [pure virtual]
addSection(const c8 *name)=0nge::io::IIniFileReader [pure virtual]
drop() const irr::IReferenceCounted [inline]
getAllSections()=0nge::io::IIniFileReader [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
getSection(const c8 *name)=0nge::io::IIniFileReader [pure virtual]
getValue(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue2Df(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue2Di(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue3Df(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue3Di(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue4Df(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValue4Di(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueAudioDev(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueB(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueDrv(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueF(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueI(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueK(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueU32(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
getValueW(const c8 *section, const c8 *key)=0nge::io::IIniFileReader [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
load()=0nge::io::IIniFileReader [pure virtual]
removeAll()=0nge::io::IIniFileReader [pure virtual]
save()=0nge::io::IIniFileReader [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setSaveFileName(stringc fileName)=0nge::io::IIniFileReader [pure virtual]
setSaveOnDestroy(bool enabled)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, const c8 *value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, const wchar_t *value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, int value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, float value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, bool value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue2Di value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue2Df value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue3Di value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue3Df value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue4Di value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, SValue4Df value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, EKEY_CODE value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, E_DRIVER_TYPE value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, E_AUDIO_DEVICE value)=0nge::io::IIniFileReader [pure virtual]
setValue(const c8 *section, const c8 *key, u32 value)=0nge::io::IIniFileReader [pure virtual]
~IIniFileReader()nge::io::IIniFileReader [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)