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EDebugLevelTypes.hpp

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00001 // Copyright (C) 2002-2007 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #pragma once
00006 #ifndef __E_DEBUG_LEVEL_TYPES_H_INCLUDED__
00007 #define __E_DEBUG_LEVEL_TYPES_H_INCLUDED__
00008 
00009 namespace nge
00010 {
00011         namespace engine
00012         {
00013 
00014                 enum E_DEBUG_LEVEL_TYPE
00015                 {
00017                         EDL_OFF = 0,
00018 
00019                         EDL_IDLE = 1,
00020 
00021                         EDL_ID = 2,
00022 
00023                         EDL_NAME = 4,
00024 
00025                         EDL_FULL_NAME = EDL_ID | EDL_NAME,
00026 
00028                         EDL_FULL = 0xffffffff
00029                 };
00030 
00031         } // namespace engine
00032 } // namespace nge
00033 
00034 #endif // __E_DEBUG_LEVEL_TYPES_H_INCLUDED__

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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:34 2008 by Doxygen (1.5.5)