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IIniFileReader.hpp File Reference

#include "IAudioDevice.hpp"
#include "Irrlicht/irrlicht.h"

Go to the source code of this file.

Namespaces

namespace  nge
namespace  nge::io

Classes

class  nge::io::IIniFileReader
 Interface for reading/writing INI files. More...
struct  nge::io::IIniFileReader::SKey
 Structure for holding data about a key. More...
struct  nge::io::IIniFileReader::SSection
 Structure for holding data about a section. More...
class  nge::io::IIniFileReader::SValue2Df
 Class for holding a 2 dimensional float values. More...
class  nge::io::IIniFileReader::SValue2Di
 Class for holding a 2 dimensional integer values. More...
class  nge::io::IIniFileReader::SValue3Df
 Class for holding a 3 dimensional float values. More...
class  nge::io::IIniFileReader::SValue3Di
 Class for holding a 3 dimensional integer values. More...
class  nge::io::IIniFileReader::SValue4Df
 Class for holding a 4 dimensional float values. More...
class  nge::io::IIniFileReader::SValue4Di
 Class for holding a 4 dimensional integer values. More...

Functions

IIniFileReader * nge::io::createIniFileReader (IReadFile *file, bool saveOnDestroy=false)
 Creates an INI-Reader from an already opend file.
IIniFileReader * nge::io::createIniFileReader (const c8 *file, bool saveOnDestroy=false)
 Creates an INI-Reader from a filename.
IIniFileReader * nge::io::createIniFileReaderEmpty ()
 Creates an empty INI-Reader.


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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:34 2008 by Doxygen (1.5.5)