Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
Classes | |
struct | SGameCreationParameters |
struct | SInputCode |
struct | SOpKeyMap |
Struct storing which key belongs to which operation. More... | |
Namespaces | |
namespace | audio |
All sound management can be found in this namespace The audio namespace contains classes for accessing the audio driver. | |
namespace | core |
Game management systems will be in this namespace. | |
namespace | engine |
Level graph manipulation is done in this namespace. | |
namespace | game |
Game related objects like cameras, game states, scene nodes, pre-made levels and more can be found in this namespace. | |
namespace | gui |
GUI related objects can be found in this namespace. | |
namespace | io |
Files parsers like the ini-file reader class can be found in this namespace. | |
Enumerations | |
enum | EKEY_OPERATION { EKOP_MOVE_FORWARD, EKOP_MOVE_BACKWARD, EKOP_STRAFE_UP, EKOP_STRAFE_DOWN, EKOP_STRAFE_LEFT, EKOP_STRAFE_RIGHT, EKOP_PITCH_UP, EKOP_PITCH_DOWN, EKOP_ROLL_LEFT, EKOP_ROLL_RIGHT, EKOP_YAW_LEFT, EKOP_YAW_RIGHT, EKOP_COUNT } |
Enumeration for key operations. More... |
enum nge::EKEY_OPERATION |
Enumeration for key operations.
Definition at line 27 of file SOpKeyMap.hpp.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |