Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
#include <SGameCreationParameters.hpp>
Public Member Functions | |
SGameCreationParameters () | |
Public Attributes | |
E_AUDIO_DEVICE | audioDeviceType |
The audio device that will be used by the game. | |
wchar_t * | caption |
Window's caption. | |
c8 * | configFile |
Path to a config.ini file with the game settings. | |
GameState * | firstState |
The first state that the game will load. | |
c8 * | isMediaFolderOrZip |
Is the SGameCreationParameters::mediaArchive parameter a folder path or a zipped archive? | |
c8 * | mainFontFile |
First loaded font that will be used unless any other font is loaded. | |
c8 * | mediaArchive |
Path to a folder or an archive with all the media files used in the game. |
Definition at line 12 of file SGameCreationParameters.hpp.
nge::SGameCreationParameters::SGameCreationParameters | ( | ) | [inline] |
So nothing will happen if you forgot to set the parameters.
Definition at line 14 of file SGameCreationParameters.hpp.
References configFile, and firstState.
E_AUDIO_DEVICE nge::SGameCreationParameters::audioDeviceType |
The audio device that will be used by the game.
Definition at line 23 of file SGameCreationParameters.hpp.
Path to a config.ini file with the game settings.
Definition at line 29 of file SGameCreationParameters.hpp.
Referenced by SGameCreationParameters().
GameState* nge::SGameCreationParameters::firstState |
The first state that the game will load.
Definition at line 32 of file SGameCreationParameters.hpp.
Referenced by SGameCreationParameters().
Is the SGameCreationParameters::mediaArchive parameter a folder path or a zipped archive?
Definition at line 36 of file SGameCreationParameters.hpp.
First loaded font that will be used unless any other font is loaded.
Definition at line 39 of file SGameCreationParameters.hpp.
Path to a folder or an archive with all the media files used in the game.
Definition at line 42 of file SGameCreationParameters.hpp.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |