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nge::SGameCreationParameters Struct Reference

#include <SGameCreationParameters.hpp>

List of all members.

Public Member Functions

 SGameCreationParameters ()

Public Attributes

E_AUDIO_DEVICE audioDeviceType
 The audio device that will be used by the game.
wchar_t * caption
 Window's caption.
c8 * configFile
 Path to a config.ini file with the game settings.
GameState * firstState
 The first state that the game will load.
c8 * isMediaFolderOrZip
 Is the SGameCreationParameters::mediaArchive parameter a folder path or a zipped archive?
c8 * mainFontFile
 First loaded font that will be used unless any other font is loaded.
c8 * mediaArchive
 Path to a folder or an archive with all the media files used in the game.


Detailed Description

Definition at line 12 of file SGameCreationParameters.hpp.


Constructor & Destructor Documentation

nge::SGameCreationParameters::SGameCreationParameters (  )  [inline]

So nothing will happen if you forgot to set the parameters.

Definition at line 14 of file SGameCreationParameters.hpp.

References configFile, and firstState.


Member Data Documentation

The audio device that will be used by the game.

Definition at line 23 of file SGameCreationParameters.hpp.

Window's caption.

Definition at line 26 of file SGameCreationParameters.hpp.

Path to a config.ini file with the game settings.

Definition at line 29 of file SGameCreationParameters.hpp.

Referenced by SGameCreationParameters().

The first state that the game will load.

Definition at line 32 of file SGameCreationParameters.hpp.

Referenced by SGameCreationParameters().

Is the SGameCreationParameters::mediaArchive parameter a folder path or a zipped archive?

Definition at line 36 of file SGameCreationParameters.hpp.

First loaded font that will be used unless any other font is loaded.

Definition at line 39 of file SGameCreationParameters.hpp.

Path to a folder or an archive with all the media files used in the game.

Definition at line 42 of file SGameCreationParameters.hpp.


The documentation for this struct was generated from the following file:

The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)