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00001 // Copyright (c) 2007-2008 Tomer Nosrati 00002 // This file is part of the "NUSoftware Game Engine". 00003 // For conditions of distribution and use, see copyright notice in nge.hpp 00004 00005 #pragma once 00006 #ifndef __S_GAME_CREATION_PARAMETERS_H_INCLUDED__ 00007 #define __S_GAME_CREATION_PARAMETERS_H_INCLUDED__ 00008 00009 namespace nge 00010 { 00011 00012 struct SGameCreationParameters 00013 { 00014 SGameCreationParameters() 00015 { 00017 configFile = 0; 00018 00019 firstState = 0; 00020 } 00021 00023 E_AUDIO_DEVICE audioDeviceType; 00024 00026 wchar_t* caption; 00027 00029 c8* configFile; 00030 00032 GameState* firstState; 00033 00036 c8* isMediaFolderOrZip; 00037 00039 c8* mainFontFile; 00040 00042 c8* mediaArchive; 00043 }; 00044 00045 } // namespace nge 00046 00047 #endif
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
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