Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
Classes | |
class | Game |
Here is where the main game loop being run. More... | |
class | GameManager |
Interface for GameManager. More... | |
class | GameState |
State Machine Class. More... | |
class | IConfigManager |
Interface for loading/saving configuration files. More... | |
class | NGEReceiver |
class | NUS |
This is where I dump methods I think aren't releated to specific classes. More... | |
Functions | |
ITexture * | addTextureFromSColor (IVideoDriver *driver, SColor const &color, c8 *name, dimension2di const &size=dimension2di(512, 512)) |
IConfigManager * | createConfigManager (const c8 *file, bool createNewFile=false) |
Creates new ConfigManager. | |
IAnimatedMesh * | createMeshFromFile (ISceneManager *smgr, IReadFile *file) |
This method creates an IAnimatedMesh from an IReadFile. requires access to the mesh loaders. |
ITexture* nge::core::addTextureFromSColor | ( | IVideoDriver * | driver, | |
SColor const & | color, | |||
c8 * | name, | |||
dimension2di const & | size = dimension2di(512, 512) | |||
) |
IConfigManager* nge::core::createConfigManager | ( | const c8 * | file, | |
bool | createNewFile = false | |||
) |
Creates new ConfigManager.
IAnimatedMesh* nge::core::createMeshFromFile | ( | ISceneManager * | smgr, | |
IReadFile * | file | |||
) |
This method creates an IAnimatedMesh from an IReadFile. requires access to the mesh loaders.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |