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#include "Irrlicht/irrlicht.h"
Go to the source code of this file.
Namespaces | |
namespace | nge |
Classes | |
struct | nge::SInputCode |
struct | nge::SOpKeyMap |
Struct storing which key belongs to which operation. More... | |
Enumerations | |
enum | nge::EKEY_OPERATION { nge::EKOP_MOVE_FORWARD, nge::EKOP_MOVE_BACKWARD, nge::EKOP_STRAFE_UP, nge::EKOP_STRAFE_DOWN, nge::EKOP_STRAFE_LEFT, nge::EKOP_STRAFE_RIGHT, nge::EKOP_PITCH_UP, nge::EKOP_PITCH_DOWN, nge::EKOP_ROLL_LEFT, nge::EKOP_ROLL_RIGHT, nge::EKOP_YAW_LEFT, nge::EKOP_YAW_RIGHT, nge::EKOP_COUNT } |
Enumeration for key operations. More... |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |