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nge::audio::ISoundObj Member List

This is the complete list of members for nge::audio::ISoundObj, including all inherited members.

drop() const irr::IReferenceCounted [inline]
forceReloadAtNextUse()=0nge::audio::ISoundObj [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getDefaultMaxDistance()=0nge::audio::ISoundObj [pure virtual]
getDefaultMinDistance()=0nge::audio::ISoundObj [pure virtual]
getDefaultVolume()=0nge::audio::ISoundObj [pure virtual]
getIsSeekingSupported()=0nge::audio::ISoundObj [pure virtual]
getName()=0nge::audio::ISoundObj [pure virtual]
getPlayLength()=0nge::audio::ISoundObj [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
ISoundObj()nge::audio::ISoundObj [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDefaultMaxDistance(f32 maxDistance)=0nge::audio::ISoundObj [pure virtual]
setDefaultMinDistance(f32 minDistance)=0nge::audio::ISoundObj [pure virtual]
setDefaultVolume(f32 volume=1.f)=0nge::audio::ISoundObj [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~ISoundObj()nge::audio::ISoundObj [inline, virtual]


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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)