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#include <ISoundObj.hpp>
Public Member Functions | |
virtual void | forceReloadAtNextUse ()=0 |
virtual f32 | getDefaultMaxDistance ()=0 |
virtual f32 | getDefaultMinDistance ()=0 |
virtual f32 | getDefaultVolume ()=0 |
virtual bool | getIsSeekingSupported ()=0 |
virtual const c8 * | getName ()=0 |
virtual u32 | getPlayLength ()=0 |
ISoundObj () | |
Constructor. | |
virtual void | setDefaultMaxDistance (f32 maxDistance)=0 |
virtual void | setDefaultMinDistance (f32 minDistance)=0 |
virtual void | setDefaultVolume (f32 volume=1.f)=0 |
virtual | ~ISoundObj () |
Destructor. |
Definition at line 18 of file ISoundObj.hpp.
nge::audio::ISoundObj::ISoundObj | ( | ) | [inline] |
virtual nge::audio::ISoundObj::~ISoundObj | ( | ) | [inline, virtual] |
virtual void nge::audio::ISoundObj::forceReloadAtNextUse | ( | ) | [pure virtual] |
virtual f32 nge::audio::ISoundObj::getDefaultMaxDistance | ( | ) | [pure virtual] |
virtual f32 nge::audio::ISoundObj::getDefaultMinDistance | ( | ) | [pure virtual] |
virtual f32 nge::audio::ISoundObj::getDefaultVolume | ( | ) | [pure virtual] |
virtual bool nge::audio::ISoundObj::getIsSeekingSupported | ( | ) | [pure virtual] |
virtual const c8* nge::audio::ISoundObj::getName | ( | ) | [pure virtual] |
virtual u32 nge::audio::ISoundObj::getPlayLength | ( | ) | [pure virtual] |
virtual void nge::audio::ISoundObj::setDefaultMaxDistance | ( | f32 | maxDistance | ) | [pure virtual] |
virtual void nge::audio::ISoundObj::setDefaultMinDistance | ( | f32 | minDistance | ) | [pure virtual] |
virtual void nge::audio::ISoundObj::setDefaultVolume | ( | f32 | volume = 1.f |
) | [pure virtual] |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
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