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nge::engine::ILevelManager Member List

This is the complete list of members for nge::engine::ILevelManager, including all inherited members.

addEmptyLevelNode(ILevelNode *parent=0, s32 id=-1)=0nge::engine::ILevelManager [pure virtual]
addRegionLevelNode(IRegionLevelNode *parent=0, s32 id=-1)=0nge::engine::ILevelManager [pure virtual]
addToDeletionQueue(ILevelNode *node)=0nge::engine::ILevelManager [pure virtual]
addWorldLevelNode(s32 id=-1)=0nge::engine::ILevelManager [pure virtual]
addZoneGroupLevelNode(IWorldLevelNode *parent, s32 id=-1)=0nge::engine::ILevelManager [pure virtual]
addZoneLevelNode(IZoneGroupLevelNode *parent, s32 id=-1)=0nge::engine::ILevelManager [pure virtual]
clear()=0nge::engine::ILevelManager [pure virtual]
createSceneNodeControllerAnimator(ISceneManager *smgr, ICursorControl *cur, f32 rotateSpeed=150.f, f32 MoveSpeed=100, SOpKeyMap *keyMapArray=0, s32 keyMapSize=0, bool verticalMovement=true)=0nge::engine::ILevelManager [pure virtual]
drop() const irr::IReferenceCounted [inline]
gatherLevelNodeStates(ILevelNode *node=0)=0nge::engine::ILevelManager [pure virtual]
getAudioDevice() const =0nge::engine::ILevelManager [pure virtual]
getCursorControl() const =0nge::engine::ILevelManager [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getGlobalMetaSelector() const =0nge::engine::ILevelManager [pure virtual]
getGUIFont() const =0nge::engine::ILevelManager [pure virtual]
getLevelNodeFromId(s32 id, ILevelNode *start=0)=0nge::engine::ILevelManager [pure virtual]
getLevelNodeFromId(s32 id, ILevelNode *start=0)nge::engine::ILevelManager [inline]
getLevelNodeFromName(const c8 *name, ILevelNode *start)=0nge::engine::ILevelManager [pure virtual]
getLevelNodeFromName(const c8 *name, ILevelNode *start=0)nge::engine::ILevelManager [inline]
getLevelNodeFromType(E_LEVEL_NODE_TYPE type, ILevelNode *start)=0nge::engine::ILevelManager [pure virtual]
getLevelNodeFromType(E_LEVEL_NODE_TYPE type, ILevelNode *start=0)nge::engine::ILevelManager [inline]
getLevelNodeProcessPass() const =0nge::engine::ILevelManager [pure virtual]
getLevelNodesFromType(E_LEVEL_NODE_TYPE type, array< ILevelNode * > &outNodes, ILevelNode *start=0)=0nge::engine::ILevelManager [pure virtual]
getPlayer() const =0nge::engine::ILevelManager [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getRootLevelNode()=0nge::engine::ILevelManager [pure virtual]
getSceneManager() const =0nge::engine::ILevelManager [pure virtual]
getSoundListener() const =0nge::engine::ILevelManager [pure virtual]
getTimer() const =0nge::engine::ILevelManager [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
postEventFromUser(const NGEReceiver *event)=0nge::engine::ILevelManager [pure virtual]
primitiveCollisionCheckBasedOnPosition(ISceneNode *n1, ISceneNode *n2, s32 CollisionDistance)=0nge::engine::ILevelManager [pure virtual]
processAll()=0nge::engine::ILevelManager [pure virtual]
registerNodeForProcessing(ILevelNode *node, E_LEVEL_NODE_PROCESS_PASS pass)=0nge::engine::ILevelManager [pure virtual]
restoreLevelNodeStates(ILevelNode *node=0)=0nge::engine::ILevelManager [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setPlayer(IPlayer *Player)=0nge::engine::ILevelManager [pure virtual]
~ILevelManager()nge::engine::ILevelManager [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)