, including all inherited members.
addEmptyLevelNode(ILevelNode *parent=0, s32 id=-1)=0 | nge::engine::ILevelManager | [pure virtual] |
addRegionLevelNode(IRegionLevelNode *parent=0, s32 id=-1)=0 | nge::engine::ILevelManager | [pure virtual] |
addToDeletionQueue(ILevelNode *node)=0 | nge::engine::ILevelManager | [pure virtual] |
addWorldLevelNode(s32 id=-1)=0 | nge::engine::ILevelManager | [pure virtual] |
addZoneGroupLevelNode(IWorldLevelNode *parent, s32 id=-1)=0 | nge::engine::ILevelManager | [pure virtual] |
addZoneLevelNode(IZoneGroupLevelNode *parent, s32 id=-1)=0 | nge::engine::ILevelManager | [pure virtual] |
clear()=0 | nge::engine::ILevelManager | [pure virtual] |
createSceneNodeControllerAnimator(ISceneManager *smgr, ICursorControl *cur, f32 rotateSpeed=150.f, f32 MoveSpeed=100, SOpKeyMap *keyMapArray=0, s32 keyMapSize=0, bool verticalMovement=true)=0 | nge::engine::ILevelManager | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
gatherLevelNodeStates(ILevelNode *node=0)=0 | nge::engine::ILevelManager | [pure virtual] |
getAudioDevice() const =0 | nge::engine::ILevelManager | [pure virtual] |
getCursorControl() const =0 | nge::engine::ILevelManager | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getGlobalMetaSelector() const =0 | nge::engine::ILevelManager | [pure virtual] |
getGUIFont() const =0 | nge::engine::ILevelManager | [pure virtual] |
getLevelNodeFromId(s32 id, ILevelNode *start=0)=0 | nge::engine::ILevelManager | [pure virtual] |
getLevelNodeFromId(s32 id, ILevelNode *start=0) | nge::engine::ILevelManager | [inline] |
getLevelNodeFromName(const c8 *name, ILevelNode *start)=0 | nge::engine::ILevelManager | [pure virtual] |
getLevelNodeFromName(const c8 *name, ILevelNode *start=0) | nge::engine::ILevelManager | [inline] |
getLevelNodeFromType(E_LEVEL_NODE_TYPE type, ILevelNode *start)=0 | nge::engine::ILevelManager | [pure virtual] |
getLevelNodeFromType(E_LEVEL_NODE_TYPE type, ILevelNode *start=0) | nge::engine::ILevelManager | [inline] |
getLevelNodeProcessPass() const =0 | nge::engine::ILevelManager | [pure virtual] |
getLevelNodesFromType(E_LEVEL_NODE_TYPE type, array< ILevelNode * > &outNodes, ILevelNode *start=0)=0 | nge::engine::ILevelManager | [pure virtual] |
getPlayer() const =0 | nge::engine::ILevelManager | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getRootLevelNode()=0 | nge::engine::ILevelManager | [pure virtual] |
getSceneManager() const =0 | nge::engine::ILevelManager | [pure virtual] |
getSoundListener() const =0 | nge::engine::ILevelManager | [pure virtual] |
getTimer() const =0 | nge::engine::ILevelManager | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
postEventFromUser(const NGEReceiver *event)=0 | nge::engine::ILevelManager | [pure virtual] |
primitiveCollisionCheckBasedOnPosition(ISceneNode *n1, ISceneNode *n2, s32 CollisionDistance)=0 | nge::engine::ILevelManager | [pure virtual] |
processAll()=0 | nge::engine::ILevelManager | [pure virtual] |
registerNodeForProcessing(ILevelNode *node, E_LEVEL_NODE_PROCESS_PASS pass)=0 | nge::engine::ILevelManager | [pure virtual] |
restoreLevelNodeStates(ILevelNode *node=0)=0 | nge::engine::ILevelManager | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setPlayer(IPlayer *Player)=0 | nge::engine::ILevelManager | [pure virtual] |
~ILevelManager() | nge::engine::ILevelManager | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |