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#include <ILevelManager.hpp>
Public Member Functions | |
virtual ILevelNode * | addEmptyLevelNode (ILevelNode *parent=0, s32 id=-1)=0 |
Adds an empty level node to the level graph. | |
virtual IRegionLevelNode * | addRegionLevelNode (IRegionLevelNode *parent=0, s32 id=-1)=0 |
virtual void | addToDeletionQueue (ILevelNode *node)=0 |
Adds a level node to the deletion queue. | |
virtual IWorldLevelNode * | addWorldLevelNode (s32 id=-1)=0 |
Adds a world level node to the level graph. | |
virtual IZoneGroupLevelNode * | addZoneGroupLevelNode (IWorldLevelNode *parent, s32 id=-1)=0 |
Adds a zone group level node to the level graph. | |
virtual IZoneLevelNode * | addZoneLevelNode (IZoneGroupLevelNode *parent, s32 id=-1)=0 |
Adds a zone level node to the level graph. | |
virtual void | clear ()=0 |
Clears the whole level. | |
virtual ISceneNodeControllerAnimator * | createSceneNodeControllerAnimator (ISceneManager *smgr, ICursorControl *cur, f32 rotateSpeed=150.f, f32 MoveSpeed=100, SOpKeyMap *keyMapArray=0, s32 keyMapSize=0, bool verticalMovement=true)=0 |
virtual void | gatherLevelNodeStates (ILevelNode *node=0)=0 |
virtual IAudioDevice * | getAudioDevice () const =0 |
virtual ICursorControl * | getCursorControl () const =0 |
virtual IMetaTriangleSelector * | getGlobalMetaSelector () const =0 |
virtual IGUIFont * | getGUIFont () const =0 |
Returns the font used by the level manager. | |
template<class T> | |
T * | getLevelNodeFromId (s32 id, ILevelNode *start=0) |
Workaround pure virtual template methods. | |
virtual ILevelNode * | getLevelNodeFromId (s32 id, ILevelNode *start=0)=0 |
Returns the first level node with the specified id. | |
template<class T> | |
T * | getLevelNodeFromName (const c8 *name, ILevelNode *start=0) |
Workaround pure virtual template methods. | |
virtual ILevelNode * | getLevelNodeFromName (const c8 *name, ILevelNode *start)=0 |
Returns the first level node with the specified name. | |
template<class T> | |
T * | getLevelNodeFromType (E_LEVEL_NODE_TYPE type, ILevelNode *start=0) |
Workaround pure virtual template methods. | |
virtual ILevelNode * | getLevelNodeFromType (E_LEVEL_NODE_TYPE type, ILevelNode *start)=0 |
Returns the first level node with the specified type. | |
virtual E_LEVEL_NODE_PROCESS_PASS | getLevelNodeProcessPass () const =0 |
Returns current process pass. | |
virtual void | getLevelNodesFromType (E_LEVEL_NODE_TYPE type, array< ILevelNode * > &outNodes, ILevelNode *start=0)=0 |
Returns level nodes by type. | |
virtual IPlayer * | getPlayer () const =0 |
virtual ILevelNode * | getRootLevelNode ()=0 |
Returns the root level node. | |
virtual ISceneManager * | getSceneManager () const =0 |
virtual ISoundListenerSceneNode * | getSoundListener () const =0 |
virtual ITimer * | getTimer () const =0 |
virtual void | postEventFromUser (const NGEReceiver *event)=0 |
Posts an input event to the environment. | |
virtual bool | primitiveCollisionCheckBasedOnPosition (ISceneNode *n1, ISceneNode *n2, s32 CollisionDistance)=0 |
virtual void | processAll ()=0 |
Process the level. | |
virtual void | registerNodeForProcessing (ILevelNode *node, E_LEVEL_NODE_PROCESS_PASS pass)=0 |
Registers a node for processing it at a specific time. | |
virtual void | restoreLevelNodeStates (ILevelNode *node=0)=0 |
virtual void | setPlayer (IPlayer *Player)=0 |
virtual | ~ILevelManager () |
Destructor. |
Definition at line 69 of file ILevelManager.hpp.
virtual nge::engine::ILevelManager::~ILevelManager | ( | ) | [inline, virtual] |
virtual ILevelNode* nge::engine::ILevelManager::addEmptyLevelNode | ( | ILevelNode * | parent = 0 , |
|
s32 | id = -1 | |||
) | [pure virtual] |
Adds an empty level node to the level graph.
Can be used for doing advanced transformations or structuring of the level graph.
virtual IRegionLevelNode* nge::engine::ILevelManager::addRegionLevelNode | ( | IRegionLevelNode * | parent = 0 , |
|
s32 | id = -1 | |||
) | [pure virtual] |
virtual void nge::engine::ILevelManager::addToDeletionQueue | ( | ILevelNode * | node | ) | [pure virtual] |
Adds a level node to the deletion queue.
The level node is immediatly deleted when it's secure. In most other cases, a ILevelNode::remove() call is enough, using this deletion queue is not necessary.
node,: | Node to detete. |
virtual IWorldLevelNode* nge::engine::ILevelManager::addWorldLevelNode | ( | s32 | id = -1 |
) | [pure virtual] |
Adds a world level node to the level graph.
virtual IZoneGroupLevelNode* nge::engine::ILevelManager::addZoneGroupLevelNode | ( | IWorldLevelNode * | parent, | |
s32 | id = -1 | |||
) | [pure virtual] |
Adds a zone group level node to the level graph.
virtual IZoneLevelNode* nge::engine::ILevelManager::addZoneLevelNode | ( | IZoneGroupLevelNode * | parent, | |
s32 | id = -1 | |||
) | [pure virtual] |
Adds a zone level node to the level graph.
virtual void nge::engine::ILevelManager::clear | ( | ) | [pure virtual] |
Clears the whole level.
All level nodes are removed.
virtual ISceneNodeControllerAnimator* nge::engine::ILevelManager::createSceneNodeControllerAnimator | ( | ISceneManager * | smgr, | |
ICursorControl * | cur, | |||
f32 | rotateSpeed = 150.f , |
|||
f32 | MoveSpeed = 100 , |
|||
SOpKeyMap * | keyMapArray = 0 , |
|||
s32 | keyMapSize = 0 , |
|||
bool | verticalMovement = true | |||
) | [pure virtual] |
virtual void nge::engine::ILevelManager::gatherLevelNodeStates | ( | ILevelNode * | node = 0 |
) | [pure virtual] |
virtual IAudioDevice* nge::engine::ILevelManager::getAudioDevice | ( | ) | const [pure virtual] |
virtual ICursorControl* nge::engine::ILevelManager::getCursorControl | ( | ) | const [pure virtual] |
virtual IMetaTriangleSelector* nge::engine::ILevelManager::getGlobalMetaSelector | ( | ) | const [pure virtual] |
virtual IGUIFont* nge::engine::ILevelManager::getGUIFont | ( | ) | const [pure virtual] |
Returns the font used by the level manager.
Referenced by nge::engine::IRegionLevelNode::drawDebugData().
T* nge::engine::ILevelManager::getLevelNodeFromId | ( | s32 | id, | |
ILevelNode * | start = 0 | |||
) | [inline] |
Workaround pure virtual template methods.
Definition at line 117 of file ILevelManager.hpp.
References getLevelNodeFromId().
virtual ILevelNode* nge::engine::ILevelManager::getLevelNodeFromId | ( | s32 | id, | |
ILevelNode * | start = 0 | |||
) | [pure virtual] |
Returns the first level node with the specified id.
id,: | The id to search for | |
start,: | level node to start from. All children of this level node are searched. If NULL is specified, the root level node is taken. |
Referenced by getLevelNodeFromId().
T* nge::engine::ILevelManager::getLevelNodeFromName | ( | const c8 * | name, | |
ILevelNode * | start = 0 | |||
) | [inline] |
Workaround pure virtual template methods.
Definition at line 133 of file ILevelManager.hpp.
References getLevelNodeFromName().
virtual ILevelNode* nge::engine::ILevelManager::getLevelNodeFromName | ( | const c8 * | name, | |
ILevelNode * | start | |||
) | [pure virtual] |
Returns the first level node with the specified name.
name,: | The name to search for | |
start,: | level node to start from. All children of this level node are searched. If NULL is specified, the root level node is taken. |
Referenced by getLevelNodeFromName().
T* nge::engine::ILevelManager::getLevelNodeFromType | ( | E_LEVEL_NODE_TYPE | type, | |
ILevelNode * | start = 0 | |||
) | [inline] |
Workaround pure virtual template methods.
Definition at line 149 of file ILevelManager.hpp.
References getLevelNodeFromType().
virtual ILevelNode* nge::engine::ILevelManager::getLevelNodeFromType | ( | E_LEVEL_NODE_TYPE | type, | |
ILevelNode * | start | |||
) | [pure virtual] |
Returns the first level node with the specified type.
type,: | The type to search for | |
start,: | level node to start from. All children of this level node are searched. If NULL is specified, the root level node is taken. |
Referenced by getLevelNodeFromType().
virtual E_LEVEL_NODE_PROCESS_PASS nge::engine::ILevelManager::getLevelNodeProcessPass | ( | ) | const [pure virtual] |
Returns current process pass.
All level nodes are being processed in a specific order. First worlds, then zone groups and then zones. During the processing process, level nodes may want to know what the level manager is processing currently, because for example they registered for processing twice. When knowing what processing pass currently is active they can process the correct part of their data.
virtual void nge::engine::ILevelManager::getLevelNodesFromType | ( | E_LEVEL_NODE_TYPE | type, | |
array< ILevelNode * > & | outNodes, | |||
ILevelNode * | start = 0 | |||
) | [pure virtual] |
Returns level nodes by type.
type,: | Type of level node to find. | |
outNodes,: | array to be filled with results. | |
start,: | level node to start from. All children of this level node are searched. If NULL is specified, the root level node is taken. |
virtual IPlayer* nge::engine::ILevelManager::getPlayer | ( | ) | const [pure virtual] |
virtual ILevelNode* nge::engine::ILevelManager::getRootLevelNode | ( | ) | [pure virtual] |
Returns the root level node.
This is the level node which is parent of all level nodes. The root level node is a special level node which only exists to manage all level nodes. It is the level itself having all the worlds, zone groups and zones as its children.
virtual ISceneManager* nge::engine::ILevelManager::getSceneManager | ( | ) | const [pure virtual] |
virtual ISoundListenerSceneNode* nge::engine::ILevelManager::getSoundListener | ( | ) | const [pure virtual] |
virtual ITimer* nge::engine::ILevelManager::getTimer | ( | ) | const [pure virtual] |
virtual void nge::engine::ILevelManager::postEventFromUser | ( | const NGEReceiver * | event | ) | [pure virtual] |
Posts an input event to the environment.
Usually you do not have to use this method, it is used by the internal engine.
virtual bool nge::engine::ILevelManager::primitiveCollisionCheckBasedOnPosition | ( | ISceneNode * | n1, | |
ISceneNode * | n2, | |||
s32 | CollisionDistance | |||
) | [pure virtual] |
virtual void nge::engine::ILevelManager::processAll | ( | ) | [pure virtual] |
Process the level.
Process all the level nodes.
virtual void nge::engine::ILevelManager::registerNodeForProcessing | ( | ILevelNode * | node, | |
E_LEVEL_NODE_PROCESS_PASS | pass | |||
) | [pure virtual] |
Registers a node for processing it at a specific time.
This method should only be used by LevelNodes when they get a ILevelNode::OnRegisterLevelNode() call.
node,: | Node to register for processing. Usually level nodes would set 'this' as parameter here because they want to be processed. | |
pass,: | Specifies when the node wants to be processed in relation to the other nodes. See nge::engine::E_LEVEL_NODE_PROCESS_PASS for details. |
virtual void nge::engine::ILevelManager::restoreLevelNodeStates | ( | ILevelNode * | node = 0 |
) | [pure virtual] |
virtual void nge::engine::ILevelManager::setPlayer | ( | IPlayer * | Player | ) | [pure virtual] |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
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