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#include <IRegionLevelNode.hpp>
Public Member Functions | |
virtual GridSceneNode * | addGridSceneNode (ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1, s32 spacing=8, s32 size=1024, SColor gridcolor=SColor(255, 128, 128, 128), s32 accentlineoffset=8, SColor accentgridcolor=SColor(255, 192, 192, 192), bool axislinestate=false) |
Adds a grid scene node to the scene graph. | |
virtual NUSoftwareIntroSceneNode * | addNUSoftwareIntroSceneNode (ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1, vector3df pos=vector3df(0.f, 0.f, 0.f), vector3df rot=vector3df(-90.f, 0.f, 0.f), vector3df scale=vector3df(60.f, 60.f, 60.f)) |
virtual ISoundEmitterSceneNode * | addSoundEmitterSceneNode (ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1) |
virtual void | drawDebugData () |
Draws the node's debug data based on its DebugDataVisible member. | |
virtual E_LEVEL_NODE_TYPE | getType () const |
Returns type of the level node. | |
IRegionLevelNode (IRegionLevelNode *parent, ILevelManager *lmgr, s32 id) | |
Constructor. | |
virtual void | OnRegisterLevelNode () |
This method is called just before the processing of the node. | |
virtual ISceneNode * | SceneNode () |
Returns the root scene node of this level node. | |
virtual void | setIdle (bool isIdle) |
Sets if the node should be idle or not. All children of this node won't be processed too if this node is idle. | |
virtual | ~IRegionLevelNode () |
Destructor. | |
Protected Attributes | |
array< ISoundEmitterSceneNode * > | m_aSoundEmitters |
ISceneNode * | m_pRootSceneNode |
Definition at line 20 of file IRegionLevelNode.hpp.
nge::engine::IRegionLevelNode::IRegionLevelNode | ( | IRegionLevelNode * | parent, | |
ILevelManager * | lmgr, | |||
s32 | id | |||
) | [inline] |
Constructor.
Definition at line 24 of file IRegionLevelNode.hpp.
References nge::engine::ILevelManager::getSceneManager(), and m_pRootSceneNode.
virtual nge::engine::IRegionLevelNode::~IRegionLevelNode | ( | ) | [inline, virtual] |
Destructor.
Definition at line 31 of file IRegionLevelNode.hpp.
References m_aSoundEmitters, m_pRootSceneNode, and nge::engine::ILevelNode::Parent.
virtual GridSceneNode* nge::engine::IRegionLevelNode::addGridSceneNode | ( | ISceneNode * | parent = 0 , |
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ISceneManager * | smgr = 0 , |
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s32 | id = -1 , |
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s32 | spacing = 8 , |
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s32 | size = 1024 , |
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SColor | gridcolor = SColor(255,128,128,128) , |
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s32 | accentlineoffset = 8 , |
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SColor | accentgridcolor = SColor(255,192,192,192) , |
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bool | axislinestate = false | |||
) | [inline, virtual] |
Adds a grid scene node to the scene graph.
Setting accentlineoffset to 0 causes accentlines to not be rendered.
Thanks to Dark_Kilauea for creating this class.
Definition at line 107 of file IRegionLevelNode.hpp.
References nge::engine::ILevelManager::getSceneManager(), nge::engine::ILevelNode::LevelManager, and SceneNode().
virtual NUSoftwareIntroSceneNode* nge::engine::IRegionLevelNode::addNUSoftwareIntroSceneNode | ( | ISceneNode * | parent = 0 , |
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ISceneManager * | smgr = 0 , |
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s32 | id = -1 , |
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vector3df | pos = vector3df(0.f,0.f,0.f) , |
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vector3df | rot = vector3df(-90.f,0.f,0.f) , |
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vector3df | scale = vector3df(60.f,60.f,60.f) | |||
) | [inline, virtual] |
Definition at line 122 of file IRegionLevelNode.hpp.
References nge::engine::ILevelManager::getSceneManager(), nge::engine::ILevelNode::LevelManager, and SceneNode().
virtual ISoundEmitterSceneNode* nge::engine::IRegionLevelNode::addSoundEmitterSceneNode | ( | ISceneNode * | parent = 0 , |
|
ISceneManager * | smgr = 0 , |
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s32 | id = -1 | |||
) | [inline, virtual] |
Definition at line 137 of file IRegionLevelNode.hpp.
References nge::engine::ILevelManager::getSceneManager(), nge::engine::ILevelNode::LevelManager, m_aSoundEmitters, and SceneNode().
virtual void nge::engine::IRegionLevelNode::drawDebugData | ( | ) | [inline, virtual] |
Draws the node's debug data based on its DebugDataVisible member.
Reimplemented from nge::engine::ILevelNode.
Definition at line 55 of file IRegionLevelNode.hpp.
References nge::engine::ILevelNode::DebugDataVisible, nge::engine::ILevelNode::drawDebugData(), nge::engine::EDL_ID, nge::engine::EDL_IDLE, nge::engine::EDL_NAME, nge::engine::ILevelManager::getGUIFont(), nge::engine::ILevelNode::getID(), nge::engine::ILevelNode::getName(), nge::engine::ILevelNode::isIdle(), and nge::engine::ILevelNode::LevelManager.
virtual E_LEVEL_NODE_TYPE nge::engine::IRegionLevelNode::getType | ( | ) | const [inline, virtual] |
Returns type of the level node.
Reimplemented from nge::engine::ILevelNode.
Definition at line 42 of file IRegionLevelNode.hpp.
References nge::engine::ELNT_REGION.
virtual void nge::engine::IRegionLevelNode::OnRegisterLevelNode | ( | ) | [inline, virtual] |
This method is called just before the processing of the node.
Nodes may register themselves in the process pipeline during this call, precalculate everything that should be processed, and prevent their children from being able to register themselves if they are idle by simply not calling their OnRegisterLevelNode() method. If you are implementing your own level node, you should override this method with an implementtion code looking like this:
if(!IsIdle) LevelManager->registerNodeForProcessing(this, pass); ILevelNode::OnRegisterLevelNode();
Reimplemented from nge::engine::ILevelNode.
Definition at line 47 of file IRegionLevelNode.hpp.
References nge::engine::ILevelNode::isIdle(), m_pRootSceneNode, and nge::engine::ILevelNode::OnRegisterLevelNode().
virtual ISceneNode* nge::engine::IRegionLevelNode::SceneNode | ( | ) | [inline, virtual] |
Returns the root scene node of this level node.
Definition at line 88 of file IRegionLevelNode.hpp.
References m_pRootSceneNode.
Referenced by addGridSceneNode(), addNUSoftwareIntroSceneNode(), and addSoundEmitterSceneNode().
virtual void nge::engine::IRegionLevelNode::setIdle | ( | bool | isIdle | ) | [inline, virtual] |
Sets if the node should be idle or not. All children of this node won't be processed too if this node is idle.
Reimplemented from nge::engine::ILevelNode.
Definition at line 93 of file IRegionLevelNode.hpp.
References nge::engine::ILevelNode::Children, nge::engine::ILevelNode::getChildren(), and nge::engine::ILevelNode::setIdle().
array<ISoundEmitterSceneNode*> nge::engine::IRegionLevelNode::m_aSoundEmitters [protected] |
Definition at line 155 of file IRegionLevelNode.hpp.
Referenced by addSoundEmitterSceneNode(), and ~IRegionLevelNode().
Definition at line 153 of file IRegionLevelNode.hpp.
Referenced by IRegionLevelNode(), OnRegisterLevelNode(), SceneNode(), and ~IRegionLevelNode().
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
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