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nge::engine::IRegionLevelNode Member List

This is the complete list of members for nge::engine::IRegionLevelNode, including all inherited members.

addChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
addGridSceneNode(ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1, s32 spacing=8, s32 size=1024, SColor gridcolor=SColor(255, 128, 128, 128), s32 accentlineoffset=8, SColor accentgridcolor=SColor(255, 192, 192, 192), bool axislinestate=false)nge::engine::IRegionLevelNode [inline, virtual]
addNUSoftwareIntroSceneNode(ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1, vector3df pos=vector3df(0.f, 0.f, 0.f), vector3df rot=vector3df(-90.f, 0.f, 0.f), vector3df scale=vector3df(60.f, 60.f, 60.f))nge::engine::IRegionLevelNode [inline, virtual]
addSoundEmitterSceneNode(ISceneNode *parent=0, ISceneManager *smgr=0, s32 id=-1)nge::engine::IRegionLevelNode [inline, virtual]
Childrennge::engine::ILevelNode [protected]
clone(ILevelNode *newParent=0, ILevelManager *newManager=0)nge::engine::ILevelNode [inline, virtual]
cloneMembers(ILevelNode *toCopyFrom, ILevelManager *newManager)nge::engine::ILevelNode [inline, protected]
DebugDataVisiblenge::engine::ILevelNode [protected]
drawDebugData()nge::engine::IRegionLevelNode [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getChildren()nge::engine::ILevelNode [inline]
getDebugName() const irr::IReferenceCounted [inline]
getID() const nge::engine::ILevelNode [inline, virtual]
getName() const nge::engine::ILevelNode [inline, virtual]
getParent() const nge::engine::ILevelNode [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const nge::engine::IRegionLevelNode [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IDnge::engine::ILevelNode [protected]
ILevelNode(ILevelNode *parent, ILevelManager *lmgr, s32 id=-1)nge::engine::ILevelNode [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
IRegionLevelNode(IRegionLevelNode *parent, ILevelManager *lmgr, s32 id)nge::engine::IRegionLevelNode [inline]
isDebugDataVisible() const nge::engine::ILevelNode [inline]
IsIdlenge::engine::ILevelNode [protected]
isIdle() const nge::engine::ILevelNode [inline, virtual]
LevelManagernge::engine::ILevelNode [protected]
m_aSoundEmittersnge::engine::IRegionLevelNode [protected]
m_pRootSceneNodenge::engine::IRegionLevelNode [protected]
Namenge::engine::ILevelNode [protected]
OnEvent(const NGEReceiver *event)nge::engine::ILevelNode [inline, virtual]
OnRegisterLevelNode()nge::engine::IRegionLevelNode [inline, virtual]
Parentnge::engine::ILevelNode [protected]
process()=0nge::engine::ILevelNode [pure virtual]
processEvent(const NGEReceiver *event)nge::engine::ILevelNode [inline, protected]
remove()nge::engine::ILevelNode [inline, virtual]
removeChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
removeChildren()nge::engine::ILevelNode [inline, virtual]
SceneNode()nge::engine::IRegionLevelNode [inline, virtual]
setDebugDataVisible(E_DEBUG_LEVEL_TYPE Visible)nge::engine::ILevelNode [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setID(s32 id)nge::engine::ILevelNode [inline, virtual]
setIdle(bool isIdle)nge::engine::IRegionLevelNode [inline, virtual]
setName(const c8 *name)nge::engine::ILevelNode [inline, virtual]
setParent(ILevelNode *newParent)nge::engine::ILevelNode [inline, virtual]
~ILevelNode()nge::engine::ILevelNode [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~IRegionLevelNode()nge::engine::IRegionLevelNode [inline, virtual]


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The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)