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nge::engine::ILevelNode Member List

This is the complete list of members for nge::engine::ILevelNode, including all inherited members.

addChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
Childrennge::engine::ILevelNode [protected]
clone(ILevelNode *newParent=0, ILevelManager *newManager=0)nge::engine::ILevelNode [inline, virtual]
cloneMembers(ILevelNode *toCopyFrom, ILevelManager *newManager)nge::engine::ILevelNode [inline, protected]
DebugDataVisiblenge::engine::ILevelNode [protected]
drawDebugData()nge::engine::ILevelNode [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getChildren()nge::engine::ILevelNode [inline]
getDebugName() const irr::IReferenceCounted [inline]
getID() const nge::engine::ILevelNode [inline, virtual]
getName() const nge::engine::ILevelNode [inline, virtual]
getParent() const nge::engine::ILevelNode [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const nge::engine::ILevelNode [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IDnge::engine::ILevelNode [protected]
ILevelNode(ILevelNode *parent, ILevelManager *lmgr, s32 id=-1)nge::engine::ILevelNode [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isDebugDataVisible() const nge::engine::ILevelNode [inline]
isIdle() const nge::engine::ILevelNode [inline, virtual]
IsIdlenge::engine::ILevelNode [protected]
LevelManagernge::engine::ILevelNode [protected]
Namenge::engine::ILevelNode [protected]
OnEvent(const NGEReceiver *event)nge::engine::ILevelNode [inline, virtual]
OnRegisterLevelNode()nge::engine::ILevelNode [inline, virtual]
Parentnge::engine::ILevelNode [protected]
process()=0nge::engine::ILevelNode [pure virtual]
processEvent(const NGEReceiver *event)nge::engine::ILevelNode [inline, protected]
remove()nge::engine::ILevelNode [inline, virtual]
removeChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
removeChildren()nge::engine::ILevelNode [inline, virtual]
setDebugDataVisible(E_DEBUG_LEVEL_TYPE Visible)nge::engine::ILevelNode [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setID(s32 id)nge::engine::ILevelNode [inline, virtual]
setIdle(bool isIdle)nge::engine::ILevelNode [inline, virtual]
setName(const c8 *name)nge::engine::ILevelNode [inline, virtual]
setParent(ILevelNode *newParent)nge::engine::ILevelNode [inline, virtual]
~ILevelNode()nge::engine::ILevelNode [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)