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nge::game::ISceneNodeControllerAnimator Member List

This is the complete list of members for nge::game::ISceneNodeControllerAnimator, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
getMoveSpeed() const =0nge::game::ISceneNodeControllerAnimator [pure virtual]
getRotateSpeed() const =0nge::game::ISceneNodeControllerAnimator [pure virtual]
invertRotation(bool X, bool Y)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
invertXRotation(bool isInvert)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
invertYRotation(bool isInvert)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
isInputReceiverEnabled()=0nge::game::ISceneNodeControllerAnimator [pure virtual]
isKeyInputEnabled()=0nge::game::ISceneNodeControllerAnimator [pure virtual]
isMouseCursorUsed() const =0nge::game::ISceneNodeControllerAnimator [pure virtual]
isMouseInputEnabled()=0nge::game::ISceneNodeControllerAnimator [pure virtual]
isVerticalMovementEnabled()=0nge::game::ISceneNodeControllerAnimator [pure virtual]
isXRotationInverted() const =0nge::game::ISceneNodeControllerAnimator [pure virtual]
isYRotationInverted() const =0nge::game::ISceneNodeControllerAnimator [pure virtual]
OnEvent(const SEvent &event)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setInputReceiverEnabled(bool enabled)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setKeyInputEnabled(bool enabled)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setKeyMap(SOpKeyMap *keyMapArray=0, u32 keyMapSize=0)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setMouseInputEnabled(bool enabled)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setMoveSpeed(f32 speed)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setRotateSpeed(f32 speed)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
setVerticalMovementEnabled(bool enabled)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
useMouseCursor(bool used)=0nge::game::ISceneNodeControllerAnimator [pure virtual]
~IEventReceiver()irr::IEventReceiver [inline, virtual]
~ISceneNodeControllerAnimator()nge::game::ISceneNodeControllerAnimator [inline, virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)