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#include <IEventReceiver.h>
Public Member Functions | |
virtual bool | OnEvent (const SEvent &event)=0 |
virtual | ~IEventReceiver () |
Many of the engine's classes inherit IEventReceiver so they are able to process events. Events usually start at a postEventFromUser function and are passed down through a chain of event receivers until OnEvent returns true. See irr::EEVENT_TYPE for a description of where each type of event starts, and the path it takes through the system.
Definition at line 253 of file IEventReceiver.h.
virtual irr::IEventReceiver::~IEventReceiver | ( | ) | [inline, virtual] |
Definition at line 257 of file IEventReceiver.h.
virtual bool irr::IEventReceiver::OnEvent | ( | const SEvent & | event | ) | [pure virtual] |
called if an event happened.
Implemented in nge::core::GameManager, nge::game::ISceneNodeControllerAnimator, and nge::core::NGEReceiver.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
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