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#include <IEventReceiver.h>
Public Attributes | |
union { | |
struct SGUIEvent GUIEvent | |
struct SKeyInput KeyInput | |
struct SLogEvent LogEvent | |
struct SMouseInput MouseInput | |
struct SUserEvent UserEvent | |
}; | |
EEVENT_TYPE | EventType |
Classes | |
struct | SGUIEvent |
struct | SKeyInput |
struct | SLogEvent |
struct | SMouseInput |
struct | SUserEvent |
Definition at line 165 of file IEventReceiver.h.
union { ... } |
Definition at line 235 of file IEventReceiver.h.
struct SGUIEvent irr::SEvent::GUIEvent [read] |
Definition at line 238 of file IEventReceiver.h.
struct SKeyInput irr::SEvent::KeyInput [read] |
Definition at line 240 of file IEventReceiver.h.
struct SLogEvent irr::SEvent::LogEvent [read] |
Definition at line 241 of file IEventReceiver.h.
struct SMouseInput irr::SEvent::MouseInput [read] |
Definition at line 239 of file IEventReceiver.h.
struct SUserEvent irr::SEvent::UserEvent [read] |
Definition at line 242 of file IEventReceiver.h.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |