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#include <IEventReceiver.h>
Public Attributes | |
wchar_t | Char |
Character corresponding to the key (0, if not a character). | |
bool | Control |
true if ctrl was also pressed | |
EKEY_CODE | Key |
Key which has been pressed or released. | |
bool | PressedDown |
if not pressed, then the key was left up | |
bool | Shift |
true if shift was also pressed |
Definition at line 196 of file IEventReceiver.h.
wchar_t irr::SEvent::SKeyInput::Char |
Character corresponding to the key (0, if not a character).
Definition at line 199 of file IEventReceiver.h.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:35 2008 by Doxygen
(1.5.5) |