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irr::SEvent::SKeyInput Struct Reference

#include <IEventReceiver.h>

List of all members.

Public Attributes

wchar_t Char
 Character corresponding to the key (0, if not a character).
bool Control
 true if ctrl was also pressed
EKEY_CODE Key
 Key which has been pressed or released.
bool PressedDown
 if not pressed, then the key was left up
bool Shift
 true if shift was also pressed


Detailed Description

Definition at line 196 of file IEventReceiver.h.


Member Data Documentation

Character corresponding to the key (0, if not a character).

Definition at line 199 of file IEventReceiver.h.

true if ctrl was also pressed

Definition at line 211 of file IEventReceiver.h.

Key which has been pressed or released.

Definition at line 202 of file IEventReceiver.h.

if not pressed, then the key was left up

Definition at line 205 of file IEventReceiver.h.

true if shift was also pressed

Definition at line 208 of file IEventReceiver.h.


The documentation for this struct was generated from the following file:

The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:35 2008 by Doxygen (1.5.5)