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00001 // Copyright (c) 2007-2008 Tomer Nosrati 00002 // This file is part of the "NUSoftware Game Engine". 00003 // For conditions of distribution and use, see copyright notice in nge.hpp 00004 00005 #pragma once 00006 #ifndef __I_ZONE_GROUP_LEVEL_NODE_H__ 00007 #define __I_ZONE_GROUP_LEVEL_NODE_H__ 00008 00009 #include "ILevelNode.hpp" 00010 #include "IRegionLevelNode.hpp" 00011 #include "IWorldLevelNode.hpp" 00012 00013 namespace nge 00014 { 00015 namespace engine 00016 { 00017 00018 class IZoneGroupLevelNode : public IRegionLevelNode 00019 { 00020 public: 00022 IZoneGroupLevelNode(IWorldLevelNode* parent, ILevelManager* lmgr, s32 id) 00023 : IRegionLevelNode(parent, lmgr, id) {} 00024 00026 virtual ~IZoneGroupLevelNode() {} 00027 }; 00028 00029 } // namespace engine 00030 } // namespace nge 00031 00032 #endif // __I_ZONE_GROUP_LEVEL_NODE_H__
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
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