, including all inherited members.
addChild(ILevelNode *child) | nge::engine::ILevelNode | [inline, virtual] |
Children | nge::engine::ILevelNode | [protected] |
clone(ILevelNode *newParent=0, ILevelManager *newManager=0) | nge::engine::ILevelNode | [inline, virtual] |
cloneMembers(ILevelNode *toCopyFrom, ILevelManager *newManager) | nge::engine::ILevelNode | [inline, protected] |
DebugDataVisible | nge::engine::ILevelNode | [protected] |
drawDebugData() | nge::engine::ILevelNode | [inline, virtual] |
drop() const | irr::IReferenceCounted | [inline] |
GameEntity(ILevelNode *parent, ILevelManager *lmgr, ISceneNode *SceneNode, s32 id) | nge::game::GameEntity | |
getChildren() | nge::engine::ILevelNode | [inline] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getID() const | nge::engine::ILevelNode | [inline, virtual] |
getMass() const | nge::game::GameEntity | [virtual] |
getMoveSpeed() const | nge::game::GameEntity | [virtual] |
getName() const | nge::engine::ILevelNode | [inline, virtual] |
getParent() const | nge::engine::ILevelNode | [inline] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getRotateSpeed() const | nge::game::GameEntity | [virtual] |
getSceneNode() const | nge::game::GameEntity | [virtual] |
getType() const | nge::game::IPlayer | [virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IActor(ILevelNode *parent, ILevelManager *lmgr, ISceneNode *SceneNode, s32 id, c8 *name) | nge::game::IActor | |
ID | nge::engine::ILevelNode | [protected] |
ILevelNode(ILevelNode *parent, ILevelManager *lmgr, s32 id=-1) | nge::engine::ILevelNode | [inline] |
invertRotation(bool X, bool Y) | nge::game::GameEntity | [virtual] |
invertXRotation(bool isInvert) | nge::game::GameEntity | [virtual] |
invertYRotation(bool isInvert) | nge::game::GameEntity | [virtual] |
IPlayer(ICameraSceneNode *Camera, ILevelManager *lmgr, ISceneNode *SceneNode, f32 rotSpeed, f32 moveSpeed, bool verticalMovement, SOpKeyMap *keyMapArray, u32 keyMapSize, s32 id, c8 *name) | nge::game::IPlayer | |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
isDebugDataVisible() const | nge::engine::ILevelNode | [inline] |
IsIdle | nge::engine::ILevelNode | [protected] |
isIdle() const | nge::engine::ILevelNode | [inline, virtual] |
isInputReceiverEnabled() | nge::game::IPlayer | [virtual] |
isKeyInputEnabled() | nge::game::IPlayer | [virtual] |
isMouseCursorUsed() const | nge::game::IPlayer | [virtual] |
isMouseInputEnabled() | nge::game::IPlayer | [virtual] |
isTriggered() const | nge::game::GameEntity | [virtual] |
isVerticalMovementEnabled() | nge::game::GameEntity | [virtual] |
isXRotationInverted() const | nge::game::GameEntity | [virtual] |
isYRotationInverted() const | nge::game::GameEntity | [virtual] |
LevelManager | nge::engine::ILevelNode | [protected] |
m_pCamera | nge::game::IPlayer | [protected] |
m_pMovementAnimator | nge::game::GameEntity | [protected] |
Name | nge::engine::ILevelNode | [protected] |
OnEvent(const NGEReceiver *event) | nge::game::GameEntity | [virtual] |
OnRegisterLevelNode() | nge::game::IPlayer | [virtual] |
Parent | nge::engine::ILevelNode | [protected] |
process()=0 | nge::game::GameEntity | [pure virtual] |
processEvent(const NGEReceiver *event) | nge::engine::ILevelNode | [inline, protected] |
remove() | nge::engine::ILevelNode | [inline, virtual] |
removeChild(ILevelNode *child) | nge::engine::ILevelNode | [inline, virtual] |
removeChildren() | nge::engine::ILevelNode | [inline, virtual] |
setDebugDataVisible(E_DEBUG_LEVEL_TYPE Visible) | nge::engine::ILevelNode | [inline, virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setID(s32 id) | nge::engine::ILevelNode | [inline, virtual] |
setIdle(bool isIdle) | nge::engine::ILevelNode | [inline, virtual] |
setInputReceiverEnabled(bool enabled) | nge::game::IPlayer | [virtual] |
setKeyInputEnabled(bool enabled) | nge::game::IPlayer | [virtual] |
setMass(const f32 Mass) | nge::game::GameEntity | [virtual] |
setMouseInputEnabled(bool enabled) | nge::game::IPlayer | [virtual] |
setMoveSpeed(f32 speed) | nge::game::GameEntity | [virtual] |
setName(const c8 *name) | nge::engine::ILevelNode | [inline, virtual] |
setParent(ILevelNode *newParent) | nge::engine::ILevelNode | [inline, virtual] |
setRotateSpeed(f32 speed) | nge::game::GameEntity | [virtual] |
setSceneNode(ISceneNode *node) | nge::game::GameEntity | [virtual] |
setTriggered(bool isTriggered) | nge::game::GameEntity | [virtual] |
setVerticalMovementEnabled(bool enabled) | nge::game::GameEntity | [virtual] |
toggleTriggered() | nge::game::GameEntity | [virtual] |
useMouseCursor(bool used) | nge::game::IPlayer | [virtual] |
~GameEntity() | nge::game::GameEntity | [virtual] |
~IActor() | nge::game::IActor | [virtual] |
~ILevelNode() | nge::engine::ILevelNode | [inline, virtual] |
~IPlayer() | nge::game::IPlayer | [virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |