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nge::game::IPlayer Member List

This is the complete list of members for nge::game::IPlayer, including all inherited members.

addChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
Childrennge::engine::ILevelNode [protected]
clone(ILevelNode *newParent=0, ILevelManager *newManager=0)nge::engine::ILevelNode [inline, virtual]
cloneMembers(ILevelNode *toCopyFrom, ILevelManager *newManager)nge::engine::ILevelNode [inline, protected]
DebugDataVisiblenge::engine::ILevelNode [protected]
drawDebugData()nge::engine::ILevelNode [inline, virtual]
drop() const irr::IReferenceCounted [inline]
GameEntity(ILevelNode *parent, ILevelManager *lmgr, ISceneNode *SceneNode, s32 id)nge::game::GameEntity
getChildren()nge::engine::ILevelNode [inline]
getDebugName() const irr::IReferenceCounted [inline]
getID() const nge::engine::ILevelNode [inline, virtual]
getMass() const nge::game::GameEntity [virtual]
getMoveSpeed() const nge::game::GameEntity [virtual]
getName() const nge::engine::ILevelNode [inline, virtual]
getParent() const nge::engine::ILevelNode [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
getRotateSpeed() const nge::game::GameEntity [virtual]
getSceneNode() const nge::game::GameEntity [virtual]
getType() const nge::game::IPlayer [virtual]
grab() const irr::IReferenceCounted [inline]
IActor(ILevelNode *parent, ILevelManager *lmgr, ISceneNode *SceneNode, s32 id, c8 *name)nge::game::IActor
IDnge::engine::ILevelNode [protected]
ILevelNode(ILevelNode *parent, ILevelManager *lmgr, s32 id=-1)nge::engine::ILevelNode [inline]
invertRotation(bool X, bool Y)nge::game::GameEntity [virtual]
invertXRotation(bool isInvert)nge::game::GameEntity [virtual]
invertYRotation(bool isInvert)nge::game::GameEntity [virtual]
IPlayer(ICameraSceneNode *Camera, ILevelManager *lmgr, ISceneNode *SceneNode, f32 rotSpeed, f32 moveSpeed, bool verticalMovement, SOpKeyMap *keyMapArray, u32 keyMapSize, s32 id, c8 *name)nge::game::IPlayer
IReferenceCounted()irr::IReferenceCounted [inline]
isDebugDataVisible() const nge::engine::ILevelNode [inline]
IsIdlenge::engine::ILevelNode [protected]
isIdle() const nge::engine::ILevelNode [inline, virtual]
isInputReceiverEnabled()nge::game::IPlayer [virtual]
isKeyInputEnabled()nge::game::IPlayer [virtual]
isMouseCursorUsed() const nge::game::IPlayer [virtual]
isMouseInputEnabled()nge::game::IPlayer [virtual]
isTriggered() const nge::game::GameEntity [virtual]
isVerticalMovementEnabled()nge::game::GameEntity [virtual]
isXRotationInverted() const nge::game::GameEntity [virtual]
isYRotationInverted() const nge::game::GameEntity [virtual]
LevelManagernge::engine::ILevelNode [protected]
m_pCamerange::game::IPlayer [protected]
m_pMovementAnimatornge::game::GameEntity [protected]
Namenge::engine::ILevelNode [protected]
OnEvent(const NGEReceiver *event)nge::game::GameEntity [virtual]
OnRegisterLevelNode()nge::game::IPlayer [virtual]
Parentnge::engine::ILevelNode [protected]
process()=0nge::game::GameEntity [pure virtual]
processEvent(const NGEReceiver *event)nge::engine::ILevelNode [inline, protected]
remove()nge::engine::ILevelNode [inline, virtual]
removeChild(ILevelNode *child)nge::engine::ILevelNode [inline, virtual]
removeChildren()nge::engine::ILevelNode [inline, virtual]
setDebugDataVisible(E_DEBUG_LEVEL_TYPE Visible)nge::engine::ILevelNode [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setID(s32 id)nge::engine::ILevelNode [inline, virtual]
setIdle(bool isIdle)nge::engine::ILevelNode [inline, virtual]
setInputReceiverEnabled(bool enabled)nge::game::IPlayer [virtual]
setKeyInputEnabled(bool enabled)nge::game::IPlayer [virtual]
setMass(const f32 Mass)nge::game::GameEntity [virtual]
setMouseInputEnabled(bool enabled)nge::game::IPlayer [virtual]
setMoveSpeed(f32 speed)nge::game::GameEntity [virtual]
setName(const c8 *name)nge::engine::ILevelNode [inline, virtual]
setParent(ILevelNode *newParent)nge::engine::ILevelNode [inline, virtual]
setRotateSpeed(f32 speed)nge::game::GameEntity [virtual]
setSceneNode(ISceneNode *node)nge::game::GameEntity [virtual]
setTriggered(bool isTriggered)nge::game::GameEntity [virtual]
setVerticalMovementEnabled(bool enabled)nge::game::GameEntity [virtual]
toggleTriggered()nge::game::GameEntity [virtual]
useMouseCursor(bool used)nge::game::IPlayer [virtual]
~GameEntity()nge::game::GameEntity [virtual]
~IActor()nge::game::IActor [virtual]
~ILevelNode()nge::engine::ILevelNode [inline, virtual]
~IPlayer()nge::game::IPlayer [virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]


The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)