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#include <IActor.hpp>
Public Member Functions | |
IActor (ILevelNode *parent, ILevelManager *lmgr, ISceneNode *SceneNode, s32 id, c8 *name) | |
Constructor. | |
virtual | ~IActor () |
Destructor. |
Definition at line 16 of file IActor.hpp.
nge::game::IActor::IActor | ( | ILevelNode * | parent, | |
ILevelManager * | lmgr, | |||
ISceneNode * | SceneNode, | |||
s32 | id, | |||
c8 * | name | |||
) |
Constructor.
virtual nge::game::IActor::~IActor | ( | ) | [virtual] |
Destructor.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:36 2008 by Doxygen
(1.5.5) |