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00001 // Copyright (c) 2007-2008 Tomer Nosrati 00002 // This file is part of the "NUSoftware Game Engine". 00003 // For conditions of distribution and use, see copyright notice in nge.hpp 00004 00005 #pragma once 00006 #ifndef __I_ACTOR_H__ 00007 #define __I_ACTOR_H__ 00008 00009 #include "GameEntity.hpp" 00010 00011 namespace nge 00012 { 00013 namespace game 00014 { 00015 00016 class IActor : public GameEntity 00017 { 00018 public: 00020 IActor(ILevelNode* parent, ILevelManager* lmgr, ISceneNode* SceneNode, s32 id, c8* name); 00021 00023 virtual ~IActor(); 00024 }; 00025 00026 } // namespace game 00027 } // namespace nge 00028 00029 #endif // __I_ACTOR_H__
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
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