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IActor.hpp

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00001 // Copyright (c) 2007-2008 Tomer Nosrati
00002 // This file is part of the "NUSoftware Game Engine".
00003 // For conditions of distribution and use, see copyright notice in nge.hpp
00004 
00005 #pragma once
00006 #ifndef __I_ACTOR_H__
00007 #define __I_ACTOR_H__
00008 
00009 #include "GameEntity.hpp"
00010 
00011 namespace nge
00012 {
00013         namespace game
00014         {
00015 
00016                 class IActor : public GameEntity
00017                 {
00018                 public:
00020                         IActor(ILevelNode* parent, ILevelManager* lmgr, ISceneNode* SceneNode, s32 id, c8* name);
00021 
00023                         virtual ~IActor();
00024                 };
00025 
00026         } // namespace game
00027 } // namespace nge
00028 
00029 #endif // __I_ACTOR_H__

The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:34 2008 by Doxygen (1.5.5)