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#include <NUSoftwareIntroLevel.hpp>
Public Member Functions | |
virtual void | clear () |
Clearing the level from all its data. | |
virtual void | init () |
Initiate the level, creating its level graph. | |
virtual void | load () |
Load everything the level needs. | |
NUSoftwareIntroLevel (GameManager *pManager) | |
virtual | ~NUSoftwareIntroLevel () |
Destructor. | |
Private Attributes | |
array< ILightSceneNode * > | m_aLights |
IWorldLevelNode * | m_pWorld |
IZoneLevelNode * | m_pZone |
IZoneGroupLevelNode * | m_pZoneGroup |
Definition at line 17 of file NUSoftwareIntroLevel.hpp.
nge::game::NUSoftwareIntroLevel::NUSoftwareIntroLevel | ( | GameManager * | pManager | ) | [inline] |
Definition at line 20 of file NUSoftwareIntroLevel.hpp.
virtual nge::game::NUSoftwareIntroLevel::~NUSoftwareIntroLevel | ( | ) | [inline, virtual] |
virtual void nge::game::NUSoftwareIntroLevel::clear | ( | ) | [virtual] |
virtual void nge::game::NUSoftwareIntroLevel::init | ( | ) | [virtual] |
virtual void nge::game::NUSoftwareIntroLevel::load | ( | ) | [virtual] |
array<ILightSceneNode*> nge::game::NUSoftwareIntroLevel::m_aLights [private] |
Definition at line 33 of file NUSoftwareIntroLevel.hpp.
Definition at line 35 of file NUSoftwareIntroLevel.hpp.
Definition at line 37 of file NUSoftwareIntroLevel.hpp.
Definition at line 36 of file NUSoftwareIntroLevel.hpp.
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:36 2008 by Doxygen
(1.5.5) |