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nge::game::StateSettings Class Reference

#include <StateSettings.hpp>

Inheritance diagram for nge::game::StateSettings:

nge::core::GameState

List of all members.

Public Member Functions

virtual void Clear (GameManager *pManager)=0
 Called when state leaves.
virtual void Init (GameManager *pManager)=0
 Called when state enters.
virtual void OnEvent (GameManager *pManager)=0
 Called if an event happened.
virtual void Update (GameManager *pManager)=0
 Called each game iteration.
virtual ~StateSettings ()
 Destructor.

Protected Member Functions

 StateSettings ()
 Constructor.


Detailed Description

Definition at line 16 of file StateSettings.hpp.


Constructor & Destructor Documentation

virtual nge::game::StateSettings::~StateSettings (  )  [virtual]

Destructor.

nge::game::StateSettings::StateSettings (  )  [protected]

Constructor.


Member Function Documentation

virtual void nge::game::StateSettings::Clear ( GameManager pManager  )  [pure virtual]

Called when state leaves.

Implements nge::core::GameState.

virtual void nge::game::StateSettings::Init ( GameManager pManager  )  [pure virtual]

Called when state enters.

Implements nge::core::GameState.

virtual void nge::game::StateSettings::OnEvent ( GameManager pManager  )  [pure virtual]

Called if an event happened.

Implements nge::core::GameState.

virtual void nge::game::StateSettings::Update ( GameManager pManager  )  [pure virtual]

Called each game iteration.

Implements nge::core::GameState.


The documentation for this class was generated from the following file:

The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)