Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
#include <StateSettings.hpp>
Public Member Functions | |
virtual void | Clear (GameManager *pManager)=0 |
Called when state leaves. | |
virtual void | Init (GameManager *pManager)=0 |
Called when state enters. | |
virtual void | OnEvent (GameManager *pManager)=0 |
Called if an event happened. | |
virtual void | Update (GameManager *pManager)=0 |
Called each game iteration. | |
virtual | ~StateSettings () |
Destructor. | |
Protected Member Functions | |
StateSettings () | |
Constructor. |
Definition at line 16 of file StateSettings.hpp.
virtual nge::game::StateSettings::~StateSettings | ( | ) | [virtual] |
Destructor.
nge::game::StateSettings::StateSettings | ( | ) | [protected] |
Constructor.
virtual void nge::game::StateSettings::Clear | ( | GameManager * | pManager | ) | [pure virtual] |
virtual void nge::game::StateSettings::Init | ( | GameManager * | pManager | ) | [pure virtual] |
virtual void nge::game::StateSettings::OnEvent | ( | GameManager * | pManager | ) | [pure virtual] |
virtual void nge::game::StateSettings::Update | ( | GameManager * | pManager | ) | [pure virtual] |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:36 2008 by Doxygen
(1.5.5) |