NUS.hpp File Reference
#include "NGE_CompileConfig.hpp"
#include "Irrlicht/irrlicht.h"
Go to the source code of this file.
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Namespaces |
namespace | nge |
namespace | nge::core |
Classes |
class | nge::core::NUS |
| This is where I dump methods I think aren't releated to specific classes. More...
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Defines |
#define | MAKE_HEB(str) NUS::reverseLetters( stringw((L##str)) ) |
| Returns a proper hebrew text (as irr::string<wchar_t>).
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Functions |
ITexture * | nge::core::addTextureFromSColor (IVideoDriver *driver, SColor const &color, c8 *name, dimension2di const &size=dimension2di(512, 512)) |
IAnimatedMesh * | nge::core::createMeshFromFile (ISceneManager *smgr, IReadFile *file) |
| This method creates an IAnimatedMesh from an IReadFile. requires access to the mesh loaders.
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Define Documentation
#define MAKE_HEB |
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str |
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NUS::reverseLetters( stringw((L##str)) ) |
Returns a proper hebrew text (as irr::string<wchar_t>).
Microsoft Visual C++ reads hebrew text reversed (left aligned) while Hebrew is a right aligned language and so the letters needs to be reversed.
- See also:
- NUS::reverseLetters
- Returns:
- A stringw object
Definition at line 63 of file NUS.hpp.