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nge::game::PlayerSpaceship Class Reference

#include <PlayerSpaceship.hpp>

Inheritance diagram for nge::game::PlayerSpaceship:

nge::game::IPlayer nge::game::IActor nge::game::GameEntity nge::engine::ILevelNode irr::IReferenceCounted

List of all members.

Public Member Functions

 PlayerSpaceship (ICameraSceneNode *Camera, ILevelManager *lmgr, ISceneNode *SceneNode, f32 rotSpeed, f32 moveSpeed, vector3df CamOffset, bool verticalMovement, SOpKeyMap *keyMapArray, u32 keyMapSize, s32 id, c8 *name)
 Constructor.
virtual void process ()
 Process the node.
virtual ~PlayerSpaceship ()
 Destructor.

Private Attributes

vector3df m_CamOffset


Detailed Description

Definition at line 16 of file PlayerSpaceship.hpp.


Constructor & Destructor Documentation

nge::game::PlayerSpaceship::PlayerSpaceship ( ICameraSceneNode *  Camera,
ILevelManager lmgr,
ISceneNode SceneNode,
f32  rotSpeed,
f32  moveSpeed,
vector3df  CamOffset,
bool  verticalMovement,
SOpKeyMap keyMapArray,
u32  keyMapSize,
s32  id,
c8 name 
)

Constructor.

virtual nge::game::PlayerSpaceship::~PlayerSpaceship (  )  [virtual]

Destructor.


Member Function Documentation

virtual void nge::game::PlayerSpaceship::process (  )  [virtual]

Process the node.

Implements nge::game::GameEntity.


Member Data Documentation

Definition at line 31 of file PlayerSpaceship.hpp.


The documentation for this class was generated from the following file:

The NUSoftware Game Engine
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated on Sat Apr 26 16:52:36 2008 by Doxygen (1.5.5)