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#include "IAudioDevice.hpp"
#include "ISoundListenerSceneNode.hpp"
#include "NGEReceiver.hpp"
#include "ISceneNodeControllerAnimator.hpp"
#include "ELevelNodeTypes.hpp"
#include "Irrlicht/irrlicht.h"
Go to the source code of this file.
Namespaces | |
namespace | nge |
namespace | nge::engine |
namespace | nge::game |
Classes | |
class | nge::engine::ILevelManager |
Level Graph Management System (LGMS). More... | |
Enumerations | |
enum | nge::engine::E_LEVEL_NODE_PROCESS_PASS { nge::engine::ELNPP_PRE_PROCESS, nge::engine::ELNPP_POST_PROCESS, nge::engine::ELNPP_GAME_ENTITY, nge::engine::ELNPP_WORLD, nge::engine::ELNPP_ZONE_GROUP, nge::engine::ELNPP_ZONE, nge::engine::ELNPP_REGION, nge::engine::ELNPP_COUNT } |
The NUSoftware Game Engine Documentation © 2007-2008 by Tomer Nosrati. Generated
on Sat Apr 26 16:52:34 2008 by Doxygen
(1.5.5) |