Here is a list of all class members with links to the classes they belong to:
- IActor()
: nge::game::IActor
- ID
: nge::engine::ILevelNode
- IGUIController()
: nge::gui::IGUIController< T >
- IItemEntity()
: nge::game::IItemEntity
- ILevelNode()
: nge::engine::ILevelNode
- Init()
: nge::game::StateCredits
, nge::game::StateIntro
, nge::game::StateMenu
, nge::game::StatePlay
, nge::core::GameManager
, nge::game::StateSettings
- init()
: nge::game::Level
- Init()
: nge::core::GameState
- init()
: nge::game::NUSoftwareIntroLevel
- initialize()
: nge::core::NGEReceiver
- INPC()
: nge::game::INPC
- InputCode
: nge::SOpKeyMap
- invertRotation()
: nge::game::GameEntity
, nge::game::ISceneNodeControllerAnimator
- invertXRotation()
: nge::game::GameEntity
, nge::game::ISceneNodeControllerAnimator
- invertYRotation()
: nge::game::GameEntity
, nge::game::ISceneNodeControllerAnimator
- IPlayedSound()
: nge::audio::IPlayedSound
- IPlayer()
: nge::game::IPlayer
- IReferenceCounted()
: irr::IReferenceCounted
- IRegionLevelNode()
: nge::engine::IRegionLevelNode
- isCurrentlyPlaying()
: nge::audio::IAudioDevice
- isDebugDataVisible()
: nge::engine::ILevelNode
- isFinished()
: nge::audio::IPlayedSound
- isIdle()
: nge::engine::ILevelNode
- IsIdle
: nge::engine::ILevelNode
- isInputReceiverEnabled()
: nge::game::IPlayer
, nge::game::ISceneNodeControllerAnimator
- isKeyInputEnabled()
: nge::game::IPlayer
, nge::game::ISceneNodeControllerAnimator
- isLooped()
: nge::audio::IPlayedSound
- isMediaFolderOrZip()
: nge::core::IConfigManager
, nge::SGameCreationParameters
- isMouseCursorUsed()
: nge::game::IPlayer
, nge::game::ISceneNodeControllerAnimator
- isMouseInputEnabled()
: nge::game::IPlayer
, nge::game::ISceneNodeControllerAnimator
- isOSCursorVisible()
: nge::gui::CursorController
- ISoundEmitterSceneNode()
: nge::audio::ISoundEmitterSceneNode
- ISoundListenerSceneNode()
: nge::audio::ISoundListenerSceneNode
- ISoundObj()
: nge::audio::ISoundObj
- isPaused()
: nge::game::Level
- isReadOnlyMaterials()
: nge::game::NUSoftwareIntroSceneNode
- isTriggered()
: nge::game::GameEntity
- isVerticalMovementEnabled()
: nge::game::GameEntity
, nge::game::ISceneNodeControllerAnimator
- isVisible()
: nge::game::StateMenu
, nge::gui::CursorController
- isXRotationInverted()
: nge::game::GameEntity
, nge::game::ISceneNodeControllerAnimator
- isYRotationInverted()
: nge::game::ISceneNodeControllerAnimator
, nge::game::GameEntity
- IWorldLevelNode()
: nge::engine::IWorldLevelNode
- IZoneGroupLevelNode()
: nge::engine::IZoneGroupLevelNode
- IZoneLevelNode()
: nge::engine::IZoneLevelNode